Nayndralik is a 3D Platformer/Collectathon with upgradable movement and enemies. As Talim, the oldest ice guardian of Nayndralik, it is your undertaking to defeat the evil aura, Masama, that attacked Nayndralik's most sacred life form: Puno.
Inhouse Production
Full Development, Concept, Art, Sound
Solo
PC
3D Platformer
I wanted to have a strong, literally cool, and dynamic character for this icy platformer.
In Procreate and Photoshop I sketched out some of the hero props/key assets. Sharp shapes should emphasize the dangers of the environment.
It was also important to get the vastness and coldness right with some value sketches.
Upgrade Talims movement to reach new areas.
I started of by creating a Game Design Document to note all features, mechanics and concepts.
I planned out the scope, time management and worldbuilding.
Then I also explored different kinds of maps but quickly settled for the most fitting one.
Explore a level with a few different areas.
Defeat enemies by jumping on them.
You can reach me basically anywhere,
pick your prefered platform:
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