I’m all about creating 3D models that bring ideas to life, whether it’s a single prop or a whole environment. From modeling and texturing to rigging and animating, I use Blender, Substance Painter, and Substance Designer to get the job done. Performance is always in mind, and I focus on creating assets that work smoothly across different platforms. I love diving into Unreal Engine for custom shaders and materials, and while Unreal is my go-to, I’m also comfortable in Unity and Godot. When working on environments, I like to think beyond just the visuals—I integrate storytelling elements and worldbuilding, so everything feels cohesive and connected.
Blender 3D
Adobe Substance Painter
Procreate
Whether it’s concept art, illustrations, or overpaintings, I love translating ideas into visuals. I use Procreate and Affinity to create everything from initial sketches to final, polished artwork. My goal is to create images that not only look great but also convey the heart of the project. I dive into the details to make sure every design fits the world it’s a part of, keeping the visual style fresh and engaging.
Affinity Designer
Procreate
When it comes to performance optimization, that’s where I shine. I specialize in Unreal Engine, where I create custom shaders and materials designed for efficiency without compromising on quality. Whether it’s optimizing assets for smooth gameplay or ensuring seamless integration into your world, I’m focused on keeping everything running smoothly. I also have experience with Unity and Godot, so I can adapt to whatever platform or engine fits the project best.
Unreal Engine
Adobe Substance Designer
I bring my technical and artistic skills together in web development and indie game projects. Whether I’m creating frontend websites or digital signage, I focus on making sure everything looks good and performs great. My experience in Unreal, Unity, and Godot means I can seamlessly integrate game assets and ensure a smooth, enjoyable experience for users and players alike. From small indie games to interactive web projects, I’ve got it covered.
Unreal Engine
Godot Engine
Visual Studio Code
Kiewitz Studio
Kiewitz Studio
Kruse Training
Kruse Training
Wardius
Wardius is a talented developer and music artist, bringing both creativity and technical expertise to every project. I worked on the technical art for his indie game "Pebble", including creating environmental shaders in Godot, and we also teamed up for a Game Jam combining our skills to create a fun platformer game.
You can reach me basically anywhere,
pick your prefered platform:
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