This is Sheikhun, the first character of my series "Eutierria". Concept was made in Affinity Designer, modelled, rigged, shaded and animated in Blender.
3D Art
2D Art
For this animatic I did some additional work.
Eutierria is a stylized 3D Platformer for PC about a little creature that is regrowing the environment by moving, exploring and collecting toxic jelly to eventually recover more areas- featuring a unique growing mechanic, fun movement and other creatures that were banished from the environment. I developed the demo on my own with a special focus on technical art and performance.
Technical Art
Game Development
For this storyboard I did some additional work.
This immersive and interactive platform offers learners a hands-on approach to exploring mold designs and components, redefining skill development, and training in the molding industry. By seamlessly combining eLearning with advanced VR technologies, Kruse Training and Molding Expert delivers an innovative solution that accelerates skill acquisition—essential for staying competitive in the fast-evolving field of mold design and manufacturing.
This piece is a stylized portrait inspired by 50s cartoon with bits of street style graffiti.
This is an interactive Water Shader I created in Unreal Engine 5 featuring: caustics, waves and refraction, foam along objects, sparkles on the water surface and depth.
This is Schnapp, a lovely Basilisc from the Camp Pokus Universe.
This is my entry for art.benjaminpaulus' 8k art challenge on instagram. The goal was to reinterpret Benjamin's given design and turn it around- literally.
This is an interactive Foliage System with Individual Instance Logic made in Unreal Engine for the game "Eutierria" simulating triggered growth of individual instanced static mesh foliages.
Dullivan is making his way up to summer creek's plateau, when he suddenly finds himself in some kind of other dimension. There he gets possessed by a demon that feeds from dullivan's energy. Throw the demon to shrines and lost souls to solve puzzles.
In 11 days I fully developed "EXUTUS: In Absentia" in Godot. It is a retro styled, pixel art twin-stick arcade game featuring a unique attack ability and a leaderboard.
Introducing b1tCrusher_v01exe – the antivirus adventure you've been waiting for! Dive into the heart of your computer, armed with your very own Hoover, a virus destroying vacuum developed for your needs. Upgrade your gear and clean up the digital mess viruses caused in your system. Be careful not to die or otherwise you will be punished and find yourself back at the beginning!
For Camp Pokus' art challenge called "Camptober24" I created another 2 witchy themed pieces.
This is an interactive VFX and Shader System made in Unreal Engine for the game "Eutierria" simulating a goey mass shader, interactive particles that are attracted to the player and a post processing shader.
I build a custom clay and stop motion shader in Unreal Engine 5.
I was the lead developer for this industrial injection molding VR Demo - we did the concept, development and art.
Here I did some of the 3D Elements for a festival map.
I created 3D Assets for learning contents as well as an VR App.
I made a fully procedural stylized cardboard material in Adobe Substance Designer for a multiplayer game called "Laborigami" that I started developing with a few other indie devs.
A number of different stylized portraits that use limited, ecentric color pallets.
Here I did responsive coding of some elements and their layout.
Web Development
Based on the Concept Art by Jenny Brozek I modelled this axe in blender, textured it in Adobe Substance Painter and rendered it in Unreal Engine 4.
Ancientknot is a first person puzzle adventure game in which you wake up being surrounded by nothing but rocks, plants and signs of an old civilization. Your curiosity leads you to discovering your ability to shift worlds- between the abandoned present and the ancient past.
This is a post processing shader responsible for colored fog. It is distance based and highly customizable.
Together with the team of Camp Pokus we created a web guide for the world building and role playing project called "Camp Pokus".
In this 3D Walking Simuator/Quest Game you play as Skopos, an ambitious loner, who tries to pursue their dream of finding great treasure. Will they find it? Residents and the Goddesses of their world will teach Skopos about the important things in life that keep the world together.
Nayndralik is a 3D Platformer/Collectathon with upgradable movement. As Talim, the oldest ice guardian of Nayndralik, it is your undertaking to defeat the evil aura, Masama, that attacked Nayndralik's most sacred life form: Puno.
For the 89th Weekly Drill by The Rookies, I made a stylized pumpkin animation featuring a custom shader made in Blender.
This is Guru, a character for my school's 4 day long Game Jam of 2022. I modelled, rigged and animated the character. Our focus was to have fun with it and test out a new engine: Godot. I was also tasked with the Level Design and some particle systems.
For Camp Pokus' art challenge called "Camptober24" I created 11 artworks partnering of with the team to illustrate a total of 31 pieces.
I redid some parts of the model to make it more performant for animations.
This is a collection of different stylized animals- fish, shark, bird!
For the 83rd Weekly Drill by The Rookies, I made a stylized sci-fi bonsai rendered in Unreal Engine.
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