This is "The Messenger", one of the earliest characters from my world building project called "Khekiir", an ancient but advanced world. I made the first two sketches of the character design in Procreate and from there on I modeled, rigged and animated the character in Blender and used Procreate to hand paint the textures. In blender's compositor I made several nodegroups to achieve a stylized post processing look- textured highlights, custom outlines on parts in shadows, common other effects like chromatic abbreviation, a vignette and sharpening. I used several (material) passes and color ramps for the fuzzy silhouette and cel shading. Additionally I created the sound design for the desert as well - including SFX and the soundtrack/music.
Inhouse Production
Creature Design, 3D Model, Rig and Animations
Solo
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Stylized 3D Character
The messenger doesn't ask questions, he delivers.
A rough early version where I started working on the custom outlines in the compositor.
Always on the lookout! Two different idle animations and one running animation.
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