I made a fully procedural stylized cardboard material in Adobe Substance Designer for a multiplayer game called "Laborigami" that I started developing with a few other indie devs.
Inhouse Production
Technical Material Creation
Solo
PC
Dynamic, Stylized Material
The material consists of three layers and each layer can be customized to be either less or more destructed. The outer layer can also be thinner and show more of the grooves or be sturdier and show none of them. Colors and dirt can also be applied.
You can reach me basically anywhere,
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