Shader - Claymation

I made a fully procedural stylized cardboard material in Adobe Substance Designer for a multiplayer game called "Laborigami" that I started developing with a few other indie devs.

Client

Inhouse Production

Services

Technical Material Creation

Team Size

Solo

Platforms

PC

Genre

Dynamic, Stylized Material

Features

The material consists of three layers and each layer can be customized to be either less or more destructed. The outer layer can also be thinner and show more of the grooves or be sturdier and show none of them. Colors and dirt can also be applied.

Here are some more projects:

Portfolio

Let's work together:
Call me, beep me!

You can reach me basically anywhere,
pick your prefered platform: