This is Sheikhun, the first character of my series "Eutierria". Concept was made in Affinity Designer, modelled, rigged, shaded and animated in Blender.
Inhouse Production
Creature Design, 3D Model, Rig and Animations
Solo
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Stylized 3D Character
I also imported the model into Unreal Engine 5.0.3 but in the end stuck with Blender for rendering. The eyes were textured in Substance Painter.
I created a rig and used constrains and modifiers to create a smooth movement and animation.
Specs:
Vertices 8529 (mirrored)
Faces 8412 (mirrored)
Bones 224
Frames 368
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