A fully customizable material system for Unreal Engine 5.2 that turns any texture into a sticker with support for outlines, foil effects, wear-and-tear, transparency, and more. The toolkit includes 10 preset instances, a demo scene and a custom export Blueprint that allows baking stickers into textures for use outside of Unreal.
Inhouse Production
Shader, Code
Solo
PC
Stylized
It also includes a documentation pdf.
Exporter
Only exports the diffuse/albedo map. Anisotropy, normals, metal and other effects are not included.
Texture Bleeding & Stretching
Leave enough padding on original textures to avoid artifacts. Adjust outline width carefully.
Anisotropy
Only works with masked blend mode and screen-space reflections, not compatible with translucency or Lumen GI reflections.
This shader was made in two weeks and is broken down into several material functions and collapsed nodes for clarity.
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