Over the past two years, I contributed to the development of a VR e-learning experience focused on injection molding, working alongside Patient Zero Games.
Molding Expert
Unity Editor Work, 3D Asset Creation & Implementation, Concept Design, Localization & Content Updates, QA & Testing
Kiewitz Studio, Patient Zero Games
VR (Oculus Quest)
VR Learning
"Kruse Training Inc. and Molding Expert LLC Launches First-Ever Molding Expert VR App, Setting a New Industry Standard" - Mold Making Technology
My primary responsibilities included:
Unity Editor Work: Adapted and integrated assets into Unity, ensuring they were compatible with the interactive systems in place.
3D Asset Creation & Implementation: Created and implemented 3D assets, ensuring they fit seamlessly into the virtual environment.
Concept Design: Contributed to the overall design of the environment, ensuring it was both functional and educational.
Localization & Content Updates: Updated localization sheets, making the experience accessible to a global audience.
QA & Testing: Conducted thorough QA testing to ensure functionality and quality, addressing issues as needed.
Grounding in Injection Molding: Gained a solid understanding of injection molding processes to inform the project’s educational content.
The core aspects of my role centered on 3D asset creation, concept design, and QA, with a focus on delivering an immersive and educational VR experience.
We created all assets from reference photos and data sheets. Here are some of them in details.
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